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How to start a clothing brand — the manufacturing side.

Most guides about starting a clothing brand are written by people who have never cut a garment. This one is written from the floor. It covers the part that actually decides whether your first drop ships: finding a manufacturer, reading a quote, and not getting burned on the first order.

We make clothing — so treat this as informed and interested, not neutral. Where our answer serves us, we say so.

What this covers

The ten things that decide your first order.

In the order they'll actually come up, with the honest answer rather than the encouraging one.

You don't need a tech pack to start

A sketch, a reference garment, or photos with measurements are enough for a factory to quote. Building the tech pack is part of the job. Anyone who demands one before talking to you is filtering for people who've done this before.

What a real MOQ looks like

Most factories start at 100–300 pieces per design because setup time is the same at any quantity. Lower minimums exist but cost more per piece. Ours is 30. If a supplier advertises 'no minimum' on cut-and-sew, ask what the per-piece price does at 30 versus 300.

Sampling costs money and time — budget for it

Expect to pay for samples and expect two rounds. A sample in about 7 days is normal for a factory with its own floor; three weeks usually means it's being made somewhere else.

Fabric weight is the decision that shows

GSM is the number customers feel without knowing the word. 320 GSM is a standard hoodie; 400+ reads heavyweight; 180 GSM is a normal tee. Pick the weight before you pick the colour.

Print-on-demand vs manufacturing

POD is right while you're validating: no inventory, no minimum, higher unit cost, and a garment your competitors also sell. Manufacturing is right once a design sells repeatedly: lower unit cost, your own blank, your own labels — but you carry the stock.

How to tell a factory from a middleman

Ask for a live video walk of the floor during working hours, count the unrelated categories in their catalogue, and ask what happens if a size runs wrong. A broker will offer photos and a product list. A factory will show you the room.

Payment terms that protect you

Staged payment against proof is standard: a deposit to start, a milestone payment, the balance before shipping — and a sample you approved before any of it. Full payment upfront to an unverified supplier is where most first-timers lose money.

Timelines that don't move

Sampling about 7 days, bulk production 3–4 weeks, shipping 4–7 days. Add lab dips for custom colours. Work backwards from your launch date and add three weeks of slack — something always moves.

A listed price is a ranking position

Sourcing marketplaces sort on price, so the number on a listing is the bottom rung of a tier ladder — the price at a quantity you are almost certainly not ordering. Ask for the price at your quantity, in your fabric weight, with your decoration, in writing, before anything else.

Nobody makes leather bags and knitwear

A storefront listing thousands of products across unrelated trades is a catalogue, not a factory with range. Real makers specialise, because leather, footwear, knitwear and ball stitching are four different crafts on four different machines.

You send the intent — a sketch, a phone photo, a reference garment — and we draft the numbers that make it buildable, proven by a real sample. See how a sketch becomes a spec

How it works with you

From idea to first shipped run.

Five moves. The third one is where most brands should slow down, not speed up.

01
Decide the garment before the brand

One garment, one weight, one fit. Brands that launch six products in three fabrics run out of money before the second order. Pick the piece you'd wear yourself and get it right.

02
Get quotes from three suppliers

Send the same brief to each: garment, quantity, fabric weight, decoration, deadline. Compare what comes back — the ones asking better questions are usually the ones who'll build it better.

03
Buy a sample before you commit

Hold it. Wash it. Wear it for a week. This is the cheapest possible moment to find out the fit is wrong, and the only moment when changing it costs nothing.

04
Approve, then produce

The approved sample becomes the standard for the run. Get that in writing. Any factory unwilling to be held to their own sample is telling you something.

05
Plan the reorder before the first one lands

Ask whether your pattern and fabric spec stay on file. Reorders that don't match the first run are the most common way a young brand loses its early customers.

Questions founders ask

The honest answers.

Trade-offs included. If something here isn't covered, ask the floor directly.

The manufacturing side of a first drop is usually sampling plus one production run. At a 30-piece minimum you're committing to far less inventory than the 100–300 pieces most factories require, which is the main reason low-MOQ manufacturing exists. Exact numbers depend on garment, fabric weight and decoration — no honest factory quotes a flat price without your spec.

Have a garment in mind? Get it priced.

Send a sketch, a reference garment or just a description — we'll come back within 24 hours with a real quote, and a single-piece sample is how most orders start.

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